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Software Engineer, 3D Graphics (Facebook Reality Labs)
Ref No.: 18-13913
Location: Redmond, Washington
Partner closely with the engineering and design teams to define and develop content in Unreal Engine 4 (UE4).
Collaborate with other researchers and engineers across machine perception and sensing teams to evaluate and advance state-of-the-art AR/VR systems
Work with the team to help design, setup, and run practical experiments related to large scale long-duration sensing and machine reasoning

4+ years in C++ programming with strong coding and debugging skills.
2+ years engineer experience working with real-time 3D graphics development.
In-depth knowledge of modern real-time rendering pipeline and GPU programming (DirectX, OpenGL, CUDA)
Extensive experience working in Unreal Engine 4 on both level design and engine/game programming.
Experience building real world system, including design, coding (C++) and evaluation (C++/Python)
Interpersonal experience: cross-group and cross-culture collaboration
Also desired:
Experience in C# programming and GUI design.
Knowledge of offline rendering with ray tracing.
Experience in cross platform graphics programming on both Linux and Windows.
Ability to collaborate in a team environment
Experience in any of the following fields: Computer Vision, Sensor Modeling, Sensor Fusion, State Estimation, 3D Reconstruction, Mapping & Localization, 3D geometry, Physics based models, or a related field
Experience with testing and modeling (products or open-source/Git software) of inertial/optical/acoustic sensing devices