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Character Pipeline Artist
Ref No.: 18-02015
Location: Redmond, Washington
At eXcell, we set you up for job success right from the start. Our precision recruiting process aligns the right fit for the right people. 
Character Pipeline Artist
  • 2-3 years of related experience
  • Character Art focused for high technical fidelity customization and rigging system
  • Some level of coding experience
  • Proficiency in Python scripting to review and detect problems, define and rectify them, and build and improve the system for outsourcing and on-site support
  • Proficiency in Desktop Maya in congruence with Python Scripting
  • Maya rigging knowledge
  • Some experience working in a collaborative professional environment
  • Basic Unity Editor experience
  • Comfortable with communicating with Engineers, on-site Production Artists and off-Site Outsource Companies
  • Ability to receive team members communicating about technical problems, queries, production block, feature requests or feature improvements, etc.
  • Efficiency in Mel Script and C # to communicate between Production Design Team and Unity Tech based Engineer Team
  • Unity scripting
  • Rigging with Multiple Character Creation experience
  • Substance Designer
  • Experience with Version Control software such as Perforce (P4) and Git
W2 only, no Corp to Corp. We are unable to sponsor H1B visas at this time. **eXcell™ Supports Equal Employment Opportunity** eXcell™, a division of CompuCom® Systems, Inc., a global company headquartered in Bellevue, Washington, provides IT staffing services and solutions to Fortune 1000 companies as well as small and medium business. For more information, visit