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Technical Artist V
Ref No.: 22-09363
Location: Remote Location, California
Pay Rate : $ 75.15 /Hour
Title: Technical Artist V
Location: Remote- location based (Menlo Park, LA, NYC, Baltimore, Denver, Houston, or San Diego)
Job ID: 35775-1
Duration: 12-month W-2 contract with the opportunity for an extension!
Health Benefits + PTO

A Technical Artist is responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation and rigging tools, animation rigs, and real-time effects.

We're looking for an experienced Rigging Technical Artist to join our VR Art team to work closely with designers, engineers, and other technical artists, to bring VR experiences to life for all our VR users across the globe.

Job Responsibilities:
  • Create tools to streamline rigging workflows
  • Help create well-architected and scalable rigging systems
  • Contribute to and help maintain a wide array of existing workflows and tools
  • Partner closely with art and engineering teams to define and develop content in modern real-time environments.
  • Design, manage and maintain the pipeline from artists and designers through to deployment
  • Quickly solve issues with your cross-functional leads
  • Ability to collaborate and iterate based on the team's needs
  • Partner closely and lead the engineering and design teams in definining and developing content
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
  • Manage the technical animation pipeline including developing Maya tools and plug-ins for rigging and animation, and hooking up animations
Minimum Skills:
  • 3+ years of experience rigging characters in Maya
  • Experience creating procedural rigging systems
  • Experience collaborating on multi-disciplinary teams
  • Experience communicating across team members including engineers and artists
Preferred Skills:
  • Extensive Content development experience, including shipped AAA games
  • Virtual reality experience
  • Knowledge of emerging technologies
  • Experience with face tracking from video or similar technologies
  • Experience in working with Maya Python/PyMEL, PySide/PyQt
  • Expert ability to work on game development
  • Creativity, verbal and written communication skills and problem solving ability are required.
  • Expert verbal and written communication skills; communication across teams incluging engineers and artists
  • Expert ability to work independently and manage one's time.
  • Expert ability in creating tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc
  • Expert in game profiling and optimization techniques
  • Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games
  • Expert leadership and mentoring skills necessary to provide support and constructive performance feedback.
  • Bachelor's degree in relevant field or equivalent work experience required