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AR/VR Prototyper IV
Ref No.: 22-09262
Location: Sausalito, California
Job Title: VR/AR Prototyper
Location:  Onsite in Sausalito, CA
Job Type:  12 Month Contract *potential for extension
Pay Range: $70.00 to $80.00 per hour
*Access to Health Benefits + PTO

This is an excellent opportunity to join the world's largest social media network who enables over a billion users to openly connect with friends and family, share content, and explore the world. 

Job Summary:
Our client's Research Labs is looking for an experienced Unity/Unreal Engine generalist prototyper to help explore what tomorrow's AR/VR experiences will look and feel like. You will collaborate with a small team of technical artists using state-of-the-art tools to explore various new directions and applications in partnership with our team of Research Scientists and software engineers, using new software and hardware. We are not a product team; rather we are inventing the amazing technology that will enable the exciting, immersive digital experiences of 5, 10 or 15 years in the future.

Your experience working on small teams, applying your broad functional knowledge of every step of the process is more valued than being a specialist. Your knowledge of how to integrate assets and make things function is valued over your artistic or asset-creation prowess. Collaboration is critical.

● Brainstorm and create new interactive 3D experiences, with high-end characters,
creatures, props and environments in both Unity(C#) and Unreal Engine(Blueprint).
● Troubleshoot complex AR/VR systems, body tracking equipment, and complex
Linux/Windows computer systems.
● Design, build and test advanced animation setups, user UIs in these environments.
● Build 'Demo - Experiences' (pared down interactive 'scenarios' - not games) to
evaluate strengths/weaknesses of new software/hardware/approaches, and showcase
the work of the team, including varying degrees of narrative and artistic 'wrapping'.
● Assist with demos/testing of the experiences we create.

Basic Requirements:
● Must be able to work out of Sausalito, CA. Remote work is not an option as access
to lab equipment is required.
● 3+ years of recent professional experience using Unity/C# and/or Unreal to create
high end character-centric visuals. (Though we do use both engines, our studio/org
tends to favor Unity)
● Intermediate knowledge of Linux and Windows OS.
● C# scripting skills in Unity
● Demonstrated knowledge of most recent game-engine functionality/advances.
● Solid experience with professional production processes, and cross-discipline
● Must be willing to take direction, yet also work independently, multi-task and
self-prioritize to help various teams meet goals in this quick-moving, highly collaborative
● Solid knowledge of Maya and/or Blender as it pertains to character rigging and

Highlighted Qualifications: 
● Bachelor's degree or equivalent degree in Computer Science, Computer
Visualization, or Computer Animation, including coding and scripting in various
● Previous experience in the creation of interactive VR & AR experiences
● Strong math background a plus
● Strong grasp of basic animation principles, kinematics & physics
● Experience with real-time body tracking