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Senior Technical Artist, Rigging
Ref No.: 22-08898
Location: Sausalito, California
Tailored Management is seeking a Technical Artist to join our client's team. This is an excellent opportunity to join the world's largest social media company who enables over a billion users to openly connect with friends and family, share content, and explore the world.

Senior Technical Artist, Rigging
Location: 2658 Bridgeway, Sausalito, CA 94965 (with possible remote work for exceptional candidates)
Pay: $62.00/hour
Contract Length: 12-month contract (open for extension/conversion from contract to full-time employment)
Hours: Full time, Mon-Fri 40 hours/week
Contract Type: W2
Benefits & PTO
This position requires authorization to work in the U.S. without sponsorship, now and in the future

Gemini Research at Meta is looking for a Senior Technical Artist. This is a 1-year contract role located in Sausalito, CA, with possible remote work for exceptional candidates. You will partner closely with our Creative Director, and work closely with our research team and prototypers to help invent the future of avatars in the metaverse!

In this role, you will help create, refine, and integrate a range of 3D character and environment assets - both photoreal and stylized - into groundbreaking interactive research demo experiences.

  • Helping to drive and innovate a complete content integration and optimization pipeline, with prime focus on characters, rigs and materials, as well as support focus on environments, lighting and VFX.
  • Working iteratively with our team to balance performance with aesthetic needs, both in engine (e.g. Unity and Unreal) and offline rendering (e.g. Cycles/Blender)
  • Integrate high-end 3D assets with the goal of maintaining a high level of visual quality, while hitting real-time performance budgets for a variety of research prototype experiences.
  • Optimize and sometimes re-make offline character rigging systems (skinning and blendshapes) to meet VR performance benchmarks.
  • Integrate hair grooms and clothing assets to work with runtime simulation solvers.
  • Given materials authored for film quality, you will convert and optimize these materials to render and be performant in runtime environments.
  • Implement lighting and environmental effects to help ground our characters in different virtual spaces

  • A portfolio of work earned during 5-7+ years of professional offline and realtime experience.
  • Realtime body rigging & deformation knowledge - with face rigging as a plus.
  • Knowledge of how to optimize film-level rigging systems for runtime experiences.
  • Given hero DCC assets, create cloth and hair that work with realtime simulation solvers.
  • Experience with Unity and/or Unreal
  • Some mix of Maya, Blender, Substance Painter/Designer (or equivalent)
  • Windows OS, baseline comfort with Linux OS

  • Houdini, Wrap3D, Hard surface modeling, Organic modeling, UV layout and optimization
  • Substantial rigging deformation knowledge, facial rigging a plus, PBR texture creation/lookdev
  • Cloth Simulation experience, Hair Simulation experience, Python scripting, Programming (a plus)