Previous Job
Rigging Technical Artist
Ref No.: 22-08688
Location: Remote Location, California
Approved Meta Remote Locations: Denver, CO ($****), New York, NY ($****), Houston, TX ($****), Los Angeles, CA ($****), and San Diego, CA ($****).
We're looking for an experienced Rigging Technical Artist to join our VR Art team to work closely with designers, engineers, and other technical artists, to bring VR experiences to life for all our VR users across the globe
Technical Artist - Rigging/Pipeline

Create tools to streamline rigging workflows
Help create well-architected and scalable rigging systems
Contribute to and help maintain a wide array of existing workflows and tools
Partner closely with art and engineering teams to define and develop content in modern real-time environments.
Design, manage and maintain the pipeline from artists and designers through to deployment
Quickly solve issues with your cross-functional leads
Ability to collaborate and iterate based on the team's needs

Minimum Qualifications
6+ years of experience rigging characters in Maya
Experience creating procedural rigging systems
Experience collaborating on multi-disciplinary teams
Experience communicating across team members including engineers and artists

Preferred Qualifications
Extensive Content development experience, including shipped AAA games and/or film
Virtual reality experience
Knowledge of emerging technologies
Experience with face tracking from video or similar technologies
Experience with high fidelity digital humans
Comments for Suppliers: Technical Artist - Rigging/Pipeline