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Technical Artist V
Ref No.: 22-07907
Location: Burlingame, California
Tailored Management is seeking a Technical Artist to join our client's team. This is an excellent opportunity to join the world's largest social media company who enables over a billion users to openly connect with friends and family, share content, and explore the world.

Technical Artist, Reality Labs
Meta
Location: open to remote candidates near Meta's SF Bay are, Burlingame, Los Angeles and NYC offices
Pay:
  • Los Angeles market - $70.50/hour
  • SF Bay area, Burlingame, NYC market - $75.00/hour
Contract Length: 6-month contract (opportunity for extension/conversion)
Contract Type: W2
Benefits & PTO
This position requires authorization to work in the U.S. without sponsorship, now and in the future

ABOUT THIS ROLE
A Technical Artist is the key bridge between artists and engineers, and Creative Engineering is currently looking for a passionate team member to closely work with a multidisciplinary team to build new cutting-edge social experiences in Augmented Reality.
In this role, you will be helping bring various AR experiences on our current and upcoming headsets.

RESPONSIBILITIES:
  • Partner closely with the engineering and design teams to develop content for our current and future headsets.
  • Implement runtime logic within a complex real-time environment with performance limitations in mind.
  • Prototype, profile and optimize custom shaders
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
  • Triage incoming bugs for existing AR experiences, troubleshoot and implement solutions with the partnership of the engineering team.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
  • Thrive in a dynamic, fast-paced environment.
  • Design, manage and maintain the pipeline from artists and designers through to deployment.

MINIMUM QUALIFICATIONS:
  • Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
  • Experience with game/real-time profiling and optimization techniques.
  • Experience with real-time scripting in a game engine, preferably Unity.
  • Experience in shader languages (GLSL, ShaderLab, HLSL).
  • Experience collaborating on multi-disciplinary teams.
  • Experience communicating across team members including engineers and artists.
  • Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
  • Experience working with version control systems (Git, Perforce, etc.)

PREFERRED QUALIFICATIONS:
  • Deep knowledge of low level real-time graphics pipeline concepts.
  • Experience working in AR Frameworks (Spark/Snap/TikTok)
  • Experience writing JavaScript applications or games.
  • Being passionate and informed about emerging technologies.
  • Self-motivated, product thinking mindset