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Software Engineer - Graphics
Ref No.: 20-03007
Location: Redmond, Washington
Position: Software Engineer- Graphics
Location: Redmond, WA
Duration: Project through 7/2021 with possible extension to follow

Build and support C++ software to facilitate routine operations of the graphics research group. Employ working knowledge of 3D scene storage formats and scene graphs to implement features. Collaborate on high- and low-level system design aspects. Integrate and build code in a cross-repository setup.

Required Skills:
5+ years of experience developing in C++
2+ years working with 3D rendering frameworks including OpenGL, Vulkan, DirectX, Embree, OptiX, or other scalable ray tracing technology
1+ years hands on experience working with scene storage formats/APIs such as USD, Alembic, glTF, or FBX

Desired Skills:
Ray-tracing/off-line rendering or global illumination
NVIDIA OptiX, Client Embree, Cycles Renderer, CUDA, OpenCL.

Bachelor's degree in Computer Science, Mathematics, or related field or 5 years relevant experience

Languages: English( Speak, Read, Write )