Previous Job
Graphics Software Engineer
Ref No.: 20-00600
Location: Redmond, Washington
Graphics Software Engineer - Algorithm Prototyping​ ​
Location: Redmond, WA
Duration: Through 2/2021
Company: A leader in the Social Media Networking company

If you're a graphics expert with deep knowledge of GPU architecture, a love for solving Client problems from first principles, and an aptitude for optimization, you'll thrive in our collaborative environment.

Join a world-class team of pioneers experimenting with breakthrough technology. Partner with expert research scientists, mechanical engineers, electrical engineers and other brilliant software minds to build cutting-edge prototypes and create the technology that makes AR/VR universal.

Come invent the future. At FRL, graphics software development is vital to turbocharging our scientific explorations and generating viable paths to the consumer products people will use for decades to come — products that will literally give people super powers.
  • Real-time graphics algorithms development & prototyping
  • Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency
  • Learn constantly, dive into unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
  • Work closely with our perceptual research team to prototype and evaluate Client graphics algorithms

Required Skills:
  • 5+ years C/C++ experience, including C++11 (and up) features and principles
  • 5+ years experience creating software for games, real-time systems, or other high performance environments
  • Solid working knowledge of 3D math and linear algebra
  • Understanding of GPU architecture, GPGPU, caches, code generation, and profiling
  • Experience with one or more low-level graphics frameworks, such as DirectX, or OpenGL,
  • Experience shipping one or more products of high complexity using standard software development toolsets such as source control and continuous integration systems
Desired Skills:
  • Candidates with experience in any of the following areas are highly desired:
  • Hardware algorithm design, architecture, prototyping, and simulation
  • Experience working with silicon teams
  • Fixed-point math
  • Real-time ray tracing
  • Compression and streaming
  • Computer vision and machine learning
  • GPGPU experience, such as CUDA, OpenCL or DirectCompute development
  • Embedded and low-power environments (mobile SoCs, DSPs, etc.)