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AR/VR Prototyper
Ref No.: 22-10470
Location: Sausalito, California
AR/VR Prototyper
Reality Research Labs
Sausalito, CA (Onsite)
12 months starting W2


*Portfolio required for review*

DESCRIPTION

Seeking a Senior AR/VR Prototyper to help invent the future of digital presence in the Metaverse. In our Sausalito location, you will partner with our Creative Director, technical artists, research scientists, and engineers to create immersive demos that show how our state-of-the-art technologies can enable the future of AR/VR avatars. Our research team develops the technologies that will enable Meta's product groups to ship the avatars the world will see in 5 to 10+ years. You'll work in small, nimble teams to rapidly iterate on digital character-focused demos and prototypes. You'll be working as the "integrator” inside real-time engines (largely Unity but some Unreal) by bringing together the vision of the Creative/Art Director, 3D character assets created by technical artists, and innovative
technologies designed by engineers. These demos are shared with the leadership and
community of Meta Reality Labs to inspire and define a north-star for our future metaverse.

RESPONSIBILITIES
  • Working onsite in our Sausalito, CA location is required.
  • Partner with Technical Artists and Research Engineers to Integrate high-end character models and rigs with state-of-the-art technologies into Unity/UE runtime AR/VR experiences.
  • Assist with running, testing and troubleshooting the demos in a live lab environment.
  • Work with the teams to evaluate the strengths and weaknesses of new software and hardware approaches to AR/VR avatars.
  • Participate in ideation sessions with creative and technical peers to help plan and troubleshoot the design of original character prototype demo experiences.
EXPERIENCE

*Needs experience in prototyping and working with 3D interactive content, esp characters and motion.*
  • 4+ years using Unity/C# to author high-end character-centric prototype experiences.
  • Alternatively, you have comparable technical/coding experience showing you can ramp up quickly using Unity with C#.
  • Character rigging expertise from VFX, feature animation, or games - preferably setting up runtime as opposed to offline character systems. These include kinematic motion systems, deformation systems, cloth and hair simulation.
  • 3D Math fundamentals as applied to character systems.
  • Solid knowledge working with 3D character asset geometry and materials that encompass: body, face, cloth and hair assets.
  • First-hand experience with industry production processes and cross-discipline collaboration and communication.
  • Comfortable taking direction, yet also working independently, multi-tasking and self-prioritizing to help various teams meet goals in this quick-moving, highly collaborative environment.
  • Knowledge of Maya and/or Blender as it pertains to character rigging and deformation.
Preferred Experience
  • Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation, including coding and scripting in various languages
  • Previous experience in the creation of interactive VR & AR experiences
  • Strong math background a plus
  • Strong grasp of basic human/character animation principles, kinematics & physics
  • Experience with real-time body tracking, mocap and related