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Senior Architect, Graphics Rendering
Ref No.: 18-05919
Location: San Diego, California
Position Type:Contract
Description:
GENERAL SUMMARY:
The Advanced Graphics Rendering Architect will be responsible for the development of advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system for mobile innovation in Vulkan/VR/AR/Imaging applications. This role includes intensive interactions with internal architects at multiple sites in developing advanced graphics rendering features, profiling performance/power bottlenecks and prototyping optimal end-end system solutions by using cutting-edge technologies. The role also includes technical planning and guiding the implementation & verification of the recommended solutions in target products.

DUTIES AND RESPONSIBILITIES: Essential Functions
• Research and develop innovative & advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system in Vulkan/VR/AR/Imaging applications for best user experiences.
• Analyze current Android graphics system & GPU/Graphics technology to identify weaknesses, performance/power bottlenecks, and associated problems. Develop creative algorithms and architectures to reduce rendering workloads, boost performance, and reduce power consumption significantly.
• Prototype optimal end-end system solutions to accelerate Vulkan/AR/VR/Imaging applications, present project proposals for product differentiation, and follow through to product development.
• Identify future trends in GPU/Graphics technologies and the Android platform.
• Work effectively with internal stakeholders across diverse technical areas.

JOB SPECIFICATIONS (Education, Knowledge, Skills, and Abilities); (refers to job, not incumbent)

Education:
Minimum: Bachelor's Degree
Preferred: Master's or Ph.D.

Major/Discipline: Computer Science or Electrical Engineering

Relevant Work Experience
Minimum: 8+ years of experience in graphics/GPU software architecture
Preferred: 12+ years of experience in graphics/GPU software architecture

Skills & Abilities: (Technical or General)

Minimum Requirements:
• Experience in graphics rendering/game software architecture & development.
• Experience in graphics/GPU architecture & improvement.
• Strengths in working with local and remote teams to design, develop, and debug systems.
• Proficiency in OpenGL ES, OpenCL, Vulkan, Metal, or similar APIs.
• knowledge & experiences in VR/AR/Imaging is a plus.
• Knowledge & experiences in Android OS is a plus.